Occasionally, though, players have asked, why not simply allow the actual. These are most common for maps from 2007 onward, including pretty much everything by prolific mappers such as drunkapple/dobdriver and the various members of the former New Horizons Productions (NHP) team. SC4M file, designed for use with the SC4Mapper or SC4Terraformer programs by tool-maker extraordinaire wouanagaine, which embeds the config.bmp and also provides higher-resolution (16-bit) terrain data. These are most common for maps from 2006 and earlier. an 8-bit grayscale JPEG, supplemented with a config.bmp file to define where the various sizes of city tiles fit within it, for use with the game’s default terrain importer (accessed via Ctrl-Alt-Shift-R in Region View).However, rather than already being city and region files that you can just stick in your Regions folder and fire up the game, they’re generally in one of two intermediary formats: If you’ve browsed the exchanges at Simtropolis, SC4 Devotion, and various other sites, you’ve likely noticed that there are maps/regions available in abundance. In addition to the notoriously long-running debate about sharing plugins folders, there’s another related discussion that occasionally pops up from time to time, including very recently over on /r/simcity4: that of pre-rendered and pre-built regions and cities.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |